For those of you who won't be there, here's the opening synopsis of the adventure I'll be running.
A mad scientist has devised a way to convert electromagnetic signals representing a ghost’s consciousness into Astral form and project it onto the Astral Plane. He is setting up a colony of Astralists and has declared himself the ruler of a new nation.
The problem is that his Astral colony overlaps top-secret territory controlled by the government. Though no law exists to govern territory on the Astral Plane, the government doesn’t want a bunch of civilian wraiths eavesdropping on government conversations and spying on government secrets.
Your team has been hired by the government to put a stop to the mad scientist, but it won’t be easy. What he’s doing shouldn’t even be possible, so you first need to figure out how he’s managed to set up an Astral colony and then figure out how to put an end to it.
The government is sending Agent Johnson, a skilled Astralist and Special Forces agent, along to assist you. This mission is top secret and knowledge of your existence will be disavowed if you are caught, but each member of your team will receive a Great amount of Wealth for your trouble should you succeed.
Sound exciting? I'll post back here in a couple of days to give you a run-down of how things went.