Tuesday, March 26, 2013

Gamestorm Wrap-up

Gamestorm was a huge success for Psi-punk this year. Everyone who pre-registered for the game showed up to the table on Friday afternoon and we had an incredible time. A friend and I also put together an impromptu game of Psi-punk on Saturday, and even though it wasn't on the schedule we managed to find 5 players and all had a lot of fun. If you're one of the 11 people who joined me for Psi-punk this weekend, thanks for showing up -- it was a real pleasure!

As expected, neither of the two sessions went as expected. If you recall from my previous post, the players were hired by the North American Union government to investigate a strange new Astral colony that shouldn't even be able to exist. Both parties took on the job in completely different ways, and the overall outcome was quite different as well.

Friday's table began by using corporate contacts and urban rumors to get an idea of where to start looking for this new colony. They infiltrated a trucking company that was shipping boxes to a location in rural Washington State and hacked its computers to get GPS coordinates from the trucks. Then one of them posed as a driver and made a delivery to the compound where the scientist had been setting up shop, and ultimately they all broke in and took the place down.

Technically, the mad scientist got away from the party. The players were able to find out that he had been uploading peoples' brains into a computer system and then using electrokinesis to send their minds to the Astral Plane without the need to be tethered to a corporeal body. They encountered the scientist and his guards, but he proved quite a challenge and managed to escape. That didn't stop the group from calling in an air strike against the facility and having it blown to bits though.

Saturday's crew went about it a bit differently. They first checked in on a government facility to find out what information they could. Since the job wasn't sanctioned they weren't given full access to the government facility. Instead, they used a variety of ghosting and soul jacking techniques to break in.

One of the players used psychometry to read the history of a bunch of cars in the parking lot and found one that had been making mysterious trips to an out-of-the-way location. After breaking into the military compound, the same player found a storage device and read its history to get a hint that someone in a white lab coat had been passing information to a Corporal at the military base.

After following that lead, they determined the corporal was shady and managed to get the whereabouts of the scientist's base of operations. Then they headed out there, broke in stealthily (well, mostly) and made their way to a sub-basement where they found people being hooked up to machines and having their minds uploaded.

They never found the scientist before breaking back out of the facility and ordering an air strike (yes, both parties came to that conclusion separately) but at least they had gathered all of the intel they needed to be successful.

One of the things I found interesting about both games is that neither table started  any combat until about an hour before the game finished. It was a very successful info gathering and stealth operation for the most part. I found it refreshing to have a fun night of role-playing without every task resulting in violence and bloodshed.

We had a lot of fun this weekend and more than ever I am excited to get this book finished and in everyone's hands so you can all have fun with Psi-punk!