Saturday, March 30, 2013

Backer Surveys Sent

One step closer to release.

I've spoken with my layout artist and he's going to be available to start work on Psi-punk later in April. He believes we can have the book finished by May, so we're in good shape!

I have sent out backer surveys via Kickstarter for all of the wonderful people who've backed the game. A few of you have used the Support Psi-punk link on this blog to pledge after the Kickstarter, and I am still working out the best way to gather information from you fine folks.

If you're one of the more than 100 people who backed Psi-punk, thank you so much and please make sure you fill out your surveys as soon as possible. Most importantly I need everyone's name as they would like it to appear in the SPecial Thanks section before I can send the final copy off to layout.

Thursday, March 28, 2013


You've been waiting for me to be able to tell you this for as long as I've been waiting to say it:

Art is done!

Over the last week, Melissa has delivered the last of the art. I'm still waiting on a cover, but I don't need that to send everything off to Ruben for layout.

I am awaiting a response from Ruben about a timeframe for when we may be able to get started on that. I have diligently been working on our second-pass edits and the book has improved a lot overall for the extra time I've had to give to it. Everything's ready to go now, just as soon as I hear back about layout.

When I know more about that timeframe, I'll post another update to let you know. In the meantime, feast your eyes on a couple of more pieces of art.

Man inserting a skill chip in his head.
Man inserting a skill chip.
Mad scientist with robot arms
Mad scientist with robot arms

Woman creating a fireball with a magic device.
Woman creating a fireball with a magic device.

Tuesday, March 26, 2013

Gamestorm Wrap-up

Gamestorm was a huge success for Psi-punk this year. Everyone who pre-registered for the game showed up to the table on Friday afternoon and we had an incredible time. A friend and I also put together an impromptu game of Psi-punk on Saturday, and even though it wasn't on the schedule we managed to find 5 players and all had a lot of fun. If you're one of the 11 people who joined me for Psi-punk this weekend, thanks for showing up -- it was a real pleasure!

As expected, neither of the two sessions went as expected. If you recall from my previous post, the players were hired by the North American Union government to investigate a strange new Astral colony that shouldn't even be able to exist. Both parties took on the job in completely different ways, and the overall outcome was quite different as well.

Friday's table began by using corporate contacts and urban rumors to get an idea of where to start looking for this new colony. They infiltrated a trucking company that was shipping boxes to a location in rural Washington State and hacked its computers to get GPS coordinates from the trucks. Then one of them posed as a driver and made a delivery to the compound where the scientist had been setting up shop, and ultimately they all broke in and took the place down.

Technically, the mad scientist got away from the party. The players were able to find out that he had been uploading peoples' brains into a computer system and then using electrokinesis to send their minds to the Astral Plane without the need to be tethered to a corporeal body. They encountered the scientist and his guards, but he proved quite a challenge and managed to escape. That didn't stop the group from calling in an air strike against the facility and having it blown to bits though.

Saturday's crew went about it a bit differently. They first checked in on a government facility to find out what information they could. Since the job wasn't sanctioned they weren't given full access to the government facility. Instead, they used a variety of ghosting and soul jacking techniques to break in.

One of the players used psychometry to read the history of a bunch of cars in the parking lot and found one that had been making mysterious trips to an out-of-the-way location. After breaking into the military compound, the same player found a storage device and read its history to get a hint that someone in a white lab coat had been passing information to a Corporal at the military base.

After following that lead, they determined the corporal was shady and managed to get the whereabouts of the scientist's base of operations. Then they headed out there, broke in stealthily (well, mostly) and made their way to a sub-basement where they found people being hooked up to machines and having their minds uploaded.

They never found the scientist before breaking back out of the facility and ordering an air strike (yes, both parties came to that conclusion separately) but at least they had gathered all of the intel they needed to be successful.

One of the things I found interesting about both games is that neither table started  any combat until about an hour before the game finished. It was a very successful info gathering and stealth operation for the most part. I found it refreshing to have a fun night of role-playing without every task resulting in violence and bloodshed.

We had a lot of fun this weekend and more than ever I am excited to get this book finished and in everyone's hands so you can all have fun with Psi-punk!

Thursday, March 21, 2013

Going to Gamestorm 15

It's that time of the year again. Psi-punk will be showing up at Gamestorm 15 in Vancouver, WA on Friday, March 22nd. I would have announced it sooner, but the table filled up in the first week of pre-registration, so there weren't any additional slots for walk-ins. I plan on trying to put together a pick-up table on Saturday of Gamestorm though, so if you happen to be in the area try to hunt me down!

For those of you who won't be there, here's the opening synopsis of the adventure I'll be running.

A mad scientist has devised a way to convert electromagnetic signals representing a ghost’s consciousness into Astral form and project it onto the Astral Plane. He is setting up a colony of Astralists and has declared himself the ruler of a new nation.
The problem is that his Astral colony overlaps top-secret territory controlled by the government. Though no law exists to govern territory on the Astral Plane, the government doesn’t want a bunch of civilian wraiths eavesdropping on government conversations and spying on government secrets.
Your team has been hired by the government to put a stop to the mad scientist, but it won’t be easy. What he’s doing shouldn’t even be possible, so you first need to figure out how he’s managed to set up an Astral colony and then figure out how to put an end to it.
The government is sending Agent Johnson, a skilled Astralist and Special Forces agent, along to assist you. This mission is top secret and knowledge of your existence will be disavowed if you are caught, but each member of your team will receive a Great amount of Wealth for your trouble should you succeed.

Sound exciting? I'll post back here in a couple of days to give you a run-down of how things went.

Saturday, March 2, 2013

The Good News

Because of all this extra time we've had to spend waiting on art, I had a second person do an editing pass on the book. Chris did a fantastic job on his first pass, but I'd like to thank Mitch Williams for his efforts -- he helped tighten up the final text even more.

Now for the bad news.

I am still waiting on art from Melissa. She's doing a fantastic job and is very detail-oriented, so I am sure the final book is going to look fantastic. Unfortunately it has taken her a lot longer to complete all of the commissions than originally estimated.

That also means Psi-punk is not going to be ready for Gamestorm, which is the local convention I will be attending from March 21st - 24th. I will still be running the game and, in fact, I have already completely filled a table of 6 players. I had plans to actually take time to play some games at GS, but with such a high demand for Psi-punk I may sign up to run another slot.

I apologize to everyone who is still waiting on the final product. I don't like to miss deadlines, but I also couldn't draw a stick figure to save my life so I can't exactly pitch in and do the drawings myself.

I know the final product is going to be spectacular -- even moreso now that we've done two editing passes with two different people -- so hang in there with me for just a bit longer.