Monday, May 28, 2012

Major Players in the World of Psi-punk

This week we'll take a look at some of the major players in the world of Psi-punk.  These corporations, criminal organizations, and other entities all have reputations for being  powerful in one way or another.  From the megacorporations that control huge interests of the world's population to street gangs that roam nearly unchecked by for-hire police forces, everyone in the year 2096 knows who to watch out for and who will (or won't) watch out for them.

Below is the opening snippet to the Major Players section.  Since the rest of the list is about seven pages long, we've linked to a Google Doc containing all of the background information that this section has to offer.

Take a look at the linked document, share this post with your friends and, as always, feel free to comment.

Major Players

It is important to know who the world’s major players are; that is, who controls the world.  Billions of people work for but a dozen or so of the world’s largest corporations, making some of them more populous (and wealthy) than many small countries. 

Some megacorporations have a corporate culture so well-defined and spread across such vast portions of the planet that it can be difficult to discern a Chinese Macroware employee from a Subsaharan employee, save for the regional differences in height and skin tone.  Many corporate employees even adopt a single spoken dialect, further enforcing their global nature.  In some cases, one’s allegiance to a corporation is stronger than his allegiance to his own country.
Pay attention to the following information, or you may wind up crossing the wrong people.
Google Doc - Major Players.doc

Thursday, May 17, 2012

Cyberpunk in the Present

Cyberpunk is among the many sub-genres of science fiction, known for (among other things) its reliance on the cybernetic/bionic human evolution trope. When the first works of the cyberpunk genre, such as Neuromancer by William Gibson in the early-mid 1980s, were coming about we could only theorize and speculate what technology might actually do to improve upon the human body.

Other iconic works from the genre, including the Cyberpunk and Cyberpunk 2020 RPGs, continued to play up the notion of cybernetic enhancements to our physical forms.

It's now the year 2012, and our world as a whole has missed the boat that these works of fiction predicted would be commonplace by now, but nevertheless we are making great inroads into the technology that will eventually turn these works of science fiction into science fact.

Below I've linked to several articles from ExtremeTech.com that detail modern scientific advancements in human-computer interaction, including prosthetic limbs that react to thought, eye implants that may one day allow the blind to see again, and even a method by which computers can be used to read a person's thoughts.


We're still a long way off from any of these things being commonplace, but one day (maybe by the year 2096) they certainly will be. 

Wednesday, May 9, 2012

Finally, the Big Reveal!

We promised a big announcement, and here it is!  Since we've teased you long enough we'll get right down to the point:

Melissa Gay, the talented artist behind The Dresden Files RPG, Part-Time Gods, and several HERO system products, has been commissioned to do the artwork for Psi-punk!  We're very pleased to be working with Melissa, and to show you all what she's capable of (if you haven't already witnessed her other work) take a look at this work of wonder that she's just finished for Psi-punk.

An Executive Decision
He's going to think twice before busting into another exec's office!

This is just the sort of incredible art you can expect to find within the pages of Psi-punk, but we'll need your help to fund it.  Stay tuned for an announcement about the launch of our Kickstarter project, coming soon!

For more of Melissa's work, visit her website at http://www.melissagay.com.