Thursday, May 17, 2012

Cyberpunk in the Present

Cyberpunk is among the many sub-genres of science fiction, known for (among other things) its reliance on the cybernetic/bionic human evolution trope. When the first works of the cyberpunk genre, such as Neuromancer by William Gibson in the early-mid 1980s, were coming about we could only theorize and speculate what technology might actually do to improve upon the human body.

Other iconic works from the genre, including the Cyberpunk and Cyberpunk 2020 RPGs, continued to play up the notion of cybernetic enhancements to our physical forms.

It's now the year 2012, and our world as a whole has missed the boat that these works of fiction predicted would be commonplace by now, but nevertheless we are making great inroads into the technology that will eventually turn these works of science fiction into science fact.

Below I've linked to several articles from ExtremeTech.com that detail modern scientific advancements in human-computer interaction, including prosthetic limbs that react to thought, eye implants that may one day allow the blind to see again, and even a method by which computers can be used to read a person's thoughts.


We're still a long way off from any of these things being commonplace, but one day (maybe by the year 2096) they certainly will be.