In Chapter 2: Character Creation we provide in-depth explanations about everything you need to know to create a starting character for the game. We wrap up the chapter by offering a step-by-step recap of the character creation process for ease of reference, and we'll quote that entire segment here.
Astute observers will gather a lot of information about the entire system just by reading through the character creation summary. Take a week to mull it over, then check back in next week for another update!
Character Creation SummaryCreating a character for Psi-punk is fast and easy. Below is a simple step-by-step guide that summarizes the process for ease of reference.
Step 1: ConceptChoose a character concept. By doing so, you can focus your attention on Skills, Gifts, and Faults to find a proper fit for your character. You can start by selecting an archetype or develop your own.
Step 2: SkillsYou begin with 55 Build Points to spend on Skills. Choose a Skill Group, decide which Secondary Attribute to link it to, and decide at what level you wish to have the Skill. Continue selecting skills until you run out of Build Points. Refer to the following chart for Build Point Costs per Skill Level:
Table 2.2: Skill Cost Cost Level - Astonishing** - Extraordinary** 43 Phenomenal* 26 Wonderful* 15 Superb 10 Great 6 Good 3 Fair 1 Mediocre 0 Poor - Abysmal**
Step 3: Skill SpecializationsSelect two Skill Specializations from within any Skill Group. Remember that rolling a Skill in which you are specialized grants you an automatic 1dF reroll. You may select additional Skill Specializations at a cost of 5 Build Points each.
Step 4: Gifts, Faults, and Trade-OffsSelect up to two free Gifts and up to six total Faults. For each Fault you select you may gain an additional Gift or five Build Points. You may make other Trade-Offs as noted on the following table:
Table 2.4: Build Point Trade-off Lost
Gained -5 Build Points
+1 Gift -1 Gift +5 Build Points -1 to an attribute +10 Build Points
Remember that Gifts can be used to buy Powers (see Chapter 4: Powers and Magic) or Cybernetics (see Chapter 7: Equipment) and/or any other Gift you desire.
Step 5: AttributesFor every 15 points you spend on Skills with a linked Secondary Attribute, raise that attribute by one level. For example, if you have the Combat (Melee) [Strength] skill at a level of Superb, you raise your Strength attribute to Good.
Calculate your Primary Attributes by adding together their associated Secondary Attributes. For example, if you have Good Dexterity and Great Strength, you have a Superb Body. Refer to the following chart to easily reference Primary Attributes and their associated Secondary Attributes.
Table 2.6: Associated Attributes Primary Attribute Secondary Attributes Body Dexterity Strength Mind Focus Spirit Persona Presence Status
Step 6: Purchase EquipmentYou begin play with Wealth totaling two Great, four Good, and six Fair purchases. Use it to purchase gear from Chapter 7: Equipment. Pool any remaining Wealth at a rate of two-lower-for-one-higher; two Fair pool together to form one Good, two Good to form one Great, etc.
Step 7 (Optional): Character QuestionnaireFinally, answer the Character Questionnaire located in this chapter. Use it to get an idea of your character’s background, motives, outlook on life, etc.
All Done!Don’t forget to add all of this information to your Character Sheet as you finalize your traits. Once you have it all written down, you’re ready to start play with your brand new character!